![]() You should use normal visual scripting though, as it's updated, has features. That's why extensions are developed on C++, in terms of Lua it is a language that can easily be integrated with C++ so it was possible to develop a Lua extension for Fusion Lua is a 3rd part extension, Clickteam didn't develop itīut just for the sake of knowledge: Fusion 2.5 converts it's visual scripting to C++ at runtime as the whole engine is written fully on C++ Though there is the Lua extension if you really want to use coding These parameters can hold retrieved data too, it's basically all done with clicksĮverything in Fusion can be done by clicking, hens the name of the engine :p The player obj would be stationary and moved to different points from a top-down view via the arrow keys. I want to make the background which is picture of a road, auto scroll vertically. I am attempting to make an old school 2D driving game. They can retrieve information from an object or do calculations, again all controlled by mouse as you still can retrieve any info from any object by clicking it and choosing the expression you want to useĪ lot of extensions have parameters (the ones with >bla bla bla< ) you can cycle between them via TAB or a small button on the top of the expression editor Greetings, new to clickteam fusion 2.5 so I apologize for my 'noob-ness'. It is the successor to Multimedia Fusion 2 and marks an end to the The Games Factory brand. You probably know these stuff already, but Expressions are a bit different as they can be used in actions and even conditions Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. ![]() Originally posted by Mustafa:No, Fusion is fully visual scripting, meaning everything is controlled by mouseįusion works on a set of events, events can contain: ![]()
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